Kamis, 09 Juli 2020

ATTN

ATTN
What's ATTN ?
Founded in 2016, the ATTN alliance is the largest eSports eco-industry alliance in Southeast Asia, with a global game player base of more than 25 million.

The ATTN TOKEN is the solely authentic TOKEN in the ATTN ecosystem designed to address the adverse effects of a centralized platform. Moreover, ATTN will be applied for the exchange of all services and applications across the entire ecosystem.

ATTN Vision
ATTN is committed to building a leading ecosystem of eSports platforms
We hope to break the existing profit distribution model of traditional centralized eSports games based on blockchain technology. Through innovative eSports, token incentive, entertainment experience of games and the participation of tens of millions of users, we build a convenient ATTN platform covering the global game eSports entertainment assets. The original entertainment value created by each user is returned to them. Eventually, ATTN will build the world's most widely used eSports platform valued multi-billion dollar.

Abstract
ATTN is a digital ecological platform of eSports based on blockchain technology. It has many popular PVP games designed independently. Based on this, it skips the cold start, carries tens of millions of active users and YY voice to the chain.

ATTN Ecology includes eight business sectors, consisting of PVP game platform, guild platform, live broadcast platform, anti-addiction platform, distribution platform, trusted game digital asset trading platform, ATTN Mall, dimension pocket. Players can get excellent game/entertainment experience and ATTN token through PVP game platform, guild platform, live broadcast platform and ATTN Mall. Also they can realize the purchase and sale of game props (assets, IP) and exchange legal currency liquidity through trusted game digital asset trading platform and dimension pocket. Game CP can import user traffic through the standard access interface provided by the distribution platform to provide game services for global players

Advantages of Project Implementation
The real implementation of the blockchain project is the tactical key of the ATTN team in 2020. ATTN has the advantage of barrier level in three dimensions: linking the real economic value with project implementation, promoting the popularity of the project to increase the traffic, and expanding the ecological siphon effect.

Firstly,
EVOS Sport, a new emperor of LOL,
is the ace team of ATTN. Evos sport is a league of legends team launched in May 2017. Since then, the team has recruited some former members of Saigon Jokers, as well as two former members of the MSI from Brazil, Stark (top laner) and Slay (ADC). The Vietnamese team made a splash during the 2018 VCS Spring Split, finishing first with a 12-2 record. Then, in 2019,
ATTN Live Platform
Based on the characteristics of the frequent development of electronic competition, the team preparation before the game, the score in the game and the wonderful operation details, the summary of the team members after the game, the immediacy of information created the superiority of the game live broadcast, compared with other areas live broadcast user proportion is larger, more viscous.

ATTN live broadcast platform is mainly featured by HD, smooth game/event live broadcast, bullet screen, reward, gift package, interaction and other functions. It synchronously connects with the data of various game developers and event organizers to provide comprehensive and accurate information of the event, so that players can master the game schedule at any time and place. At the same time, it is connected to the traditional game live streaming platform such as Twitch, YouTube, Douyu, Huya, Kuaishou and Tiktok. This platform brings the WeChat game traffic to the eSports live broadcast,

producing a good interaction with streamers. Moreover, daily pre-match analysis, competition focus analysis, the strength of each team, predict the direction of the game will be shown one by one. At the same time, the integration of the major electronic games live improves the user experience.

ATTN also positioned the live platform as a connector for eSports ecology, based on its original games and integration of PVP on the market, such as PUBG, League of Legends, Dota, Strike of Kings, Fortnite, Clash Royale, and many other mainstream of game resources with hundreds of millions users. And it has deep cooperation with QGC, TGA and other professional tournaments, providing one stop the next generation of mobile eSports experience for ATTN users.

ATTN anti-addiction platform
Data silos are one of the root causes of the current unfavorable anti-addiction management of games. Although some gaming platforms already have anti-addiction systems in place, user online time between platforms is calculated independently and is not shared. As a direct consequence, teenage users can circumvent the anti-addiction system restrictions by installing a variety of games.
Moreover, it is not known whether the anti-adulteration systems of gaming companies are fully compliant with the norms, which is completely untransparent.

Based on this, in preventing young people from becoming addicted to online games, ATTN has established an anti-depression platform for online games: 1) with the help of blockchain distributed book technology, the user's identification and anti-depression data are recorded on the chain to realize the centralized unification of anti-depression data for all games logged by young people; 2) the matching face recognition function ensures the exact identity of users logging in to prevent borrowing or stealing other people's identities to log in to games.

The ATTN anti-addiction platform with open features allows all gaming companies to record users' online time on the same ledger and count it by day, which allows strict and accurate recording and control of the time youths log in to games. Government regulators and parents have access to data on the relevant chain and can take appropriate regulatory measures.

ATTN Distribution Platform
Aiming at the pain points existing in the current eSports game distribution industry, ATTN USES the decentralized feature of blockchain to build a safe and reliable game distribution mechanism between game players and game CP. Through the guild-based game evaluation system, the right to determine the quality of the game will be depends on the end game players. Through the comprehensive application of big data analysis and artificial intelligence (AI), ATTN will establish a perfect game screening system, which ultimately allows game players to quickly and effectively identify the quality of the game. Also, game CP can distribute games freely, quickly and efficiently

ATTN will provide a complete game distribution solution to many small game CPS through a distribution platform in one of the core business segments. eSports game CP around the world can design and develop a safe, reliable and efficient game value transfer protocol through the ATTN distribution platform, so as to realize a mutually beneficial sharing guild economic ecology between game players and game CP.

At the same time, through the innovative game contribution computing engine and reasonable ATTN token reward mechanism, ATTN builds an ecological environment of ATTN in which guild and guild participants actively participate, and reshapes the profit distribution model of the game distribution industry

Eventually, the ATTN distribution platform will become one of the largest traffic entrances for global game players to enter the ATTN ecosystem.

ATTN Mall
ATTN Mall is a derivative part of ATTN ecology, creating an online and offline eSports IP business circle, promoting the development of the surrounding pan-entertainment field of the release of high level game IP, film and television and animation, maximizing the value of eSports game IP

In the short term, ATTN Mall will become a high-quality entrance for the whole project to attract eSports traffic, precipitate the eSports IP commodity transaction with high value (rare items of the game, limited line of merchandise, etc.), establish the credibility and brand influence of ATTN tokens. In the long term, it will anchor the real economy of eSports IP peripherals through ATTN tokens, bringing more value into them.

At the same time, ATTN Mall offline business will combine all kinds of forms, including but not limited to offline Live, IP exhibition, Fan exhibition, Coser, voice-over artists/streamer meeting, theme restaurants, etc. ATTN tokens are used as a payment way to open up common online and offline scenes for eSports IP consumers and provide one-stop offline services for more eSports enthusiasts.

ATTN Dimensional Pocket
Dimensional pocket mainly serves ATTN Token holders, supports the recharge of mainstream currencies such as BTC/ETH/USDT, adopts the current safest wallet system of cold receiving and hot sending to ensure the Token security of users, and keeps accounts in a more efficient settlement method, so that users can achieve priority to the account in the transfer process

Dimensional pocket will be closely combined with various business sectors and other scene applications to establish a safe interactive interface and tamp the landing scene.

Protocol Hierarchy
Data format layer
Transaction processing layer
Interchain processing layer
Peer-to-peer network layer (computing)
Internet protocol layer
Consensus Management layer
Block tree management layer

System Components
Pluggable Consensus Model
Shared P2P Network Services
Pluggable Business Logic Capacity
Database Management Component
Blockchain Processing Full Node
Database Operating Components
Database Query Component
Mobile Light Node / Cold Wallet
Mobile Light Node / Hot Wallet
Plug-in Wallet

Allocation Proportion
Roadmap
ATTN Official Resources

Official Resources

Author

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